I discovered by chance today that my game is 1 year old, I wanted to make an update to tell you what I'm doing, at the end of May last year I started a job that pays me little but luckily I finish at the end of May, if you noticed I tried to collaborate with some programmers, but I decided that I will continue to program alone because I pay much more attention to details and also because in the jams I participated in recently the programmers were unable to finish their work!! IF YOU MAKE VIDEOGAMES AS A HOBBY DO NOT WASTE OTHERS' TIME BY PARTICIPATING IN JAMS!!! but before the latest disappointments with programmers I made a jam by myself: gammme
I'm trying to get rid of the weight of pixel art and please turn down the volume before playing lol... so with all this I want to say that I want to commit myself more, because I can't afford to spend money since universities here are not free but almost/depends on the ISEE and all academies cost, so the commitment is the only thing that remains for me, especially the fact that I want to partially change engine from the next jam going from the expensive construct 3 to wick editor that comparing it to other normal engines the code is even more evil, I've been using it in a basic way for a while, now I know all the basics and I want to use it because on wick editor you can do everything inside except music, and it's open source!!! but the last official update is 5 years ago, with a little patience I discovered through the wick editor forum that the best and most modern fork among the hundreds is this: fork
as a last thing I asked @sebulant several months ago for a web addon to change the resolution of Newgrounds games and I also wanted to pay for it but I didn't know it cost so much (for me it's a lot)
step:
1)install Tempermonkey
2) insert the script
3) go to your browser addon settings and enable developer mode
4)go to a Newgrounds game and press F12 to open the console
5) now on the console you can write setGameSize(width, height) , for example setGameSize(1280, 720) or resetGameSize()